AI Insights · Timothy · January 2022
Top 5 Ultracasual Games in Oceania Q4 2021: Performance Analysis
Explore the performance trends of the top 5 ultracasual games in Oceania during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the ultracasual game market in Oceania saw notable trends across the top 5 games. Here’s a detailed look at their performance based on Sensor Tower data.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuations in its weekly revenue and downloads. Revenue peaked at around $2.2K in the first week of October but gradually declined to approximately $922 by the end of December. Weekly downloads saw a significant drop from 2.5K at the beginning of October to just under 600 by the end of December. Active users also decreased from about 6K to 3.3K over the same period.
Magic Slime: Antistress & ASMR by Finger Art Games showed a steady revenue stream, hovering around $1.2K to $1.7K throughout the quarter. Weekly downloads were low, starting at 274 and dropping to around 159 by the end of December. Active users followed a downward trend, falling from 703 to 432.
Goo: Slime simulator, ASMR from Exomind LTD demonstrated a stable revenue pattern with minor fluctuations, ending the quarter at approximately $488. Downloads fluctuated significantly, with a peak of 2.9K at the end of September and a low of 55 in late November. Active users saw a decline from 18.4K to around 13.6K by the end of December.
Diamond Painting ASMR Coloring by Crazy Labs had consistent revenue throughout the quarter, averaging around $500. Downloads varied, peaking at 3.3K at the end of September and ending the quarter with a rise to 2.2K. Active users decreased from 7K to approximately 4.6K over the quarter.
Jelly Dye:Satisfying ASMR Game from AI Games FZ showed a steady revenue climb, peaking at around $505 in mid-October. Downloads were strong, starting at 6.2K and ending the quarter with a significant increase to 6.8K. Active users remained relatively high, starting at 18.4K and reaching 17.6K by the end of December.
For more detailed insights and data, visit Sensor Tower.